----------------
Security Site
Extra - total_boundings: {'x1': -4600.0, 'x2': -1900.0, 'y1': 1900.0, 'y2': 3400.0}
Extra - polygon: [[-4600.0, 3400.0], [-4600.0, 1900.0], [-1900.0, 1900.0], [-1900.0, 3400.0]]
Extra - asset_id: collision_camera_011
Hint Features - Baby Blocks
> Pickup (Power Bomb Tank); Heals? False
  * Layers: default
  * Pickup 76; Category? Minor
  * Extra - actor_name: LE_Item_006
  * Extra - actor_type: item_powerbombtank
  > Door to Gamma Arena South
      Any of the following:
          # Baby Path
          Baby Metroid
          All of the following:
              # Tunnel Path
              Lay Any Bomb
              Any of the following:
                  Lightning Armor or Grapple Beam
                  # Roll through tunnels and tank Wallfire fireball
                  Hazard Runs (Advanced) and Hazard Damage ≥ 295

> Door to Gamma Arena South; Heals? False
  * Layers: default
  * Power Bomb Door to Gamma Arena South/Door to Security Site
  * Extra - actor_name: Door007
  * Extra - actor_type: doorpowerpower
  > Pickup (Power Bomb Tank)
      Any of the following:
          # Baby Path
          Baby Metroid
          All of the following:
              # Tunnel
              Lay Any Bomb
              Any of the following:
                  Lightning Armor
                  # Roll through plants
                  Hazard Runs (Advanced) and Hazard Damage ≥ 265

----------------
Gamma Arena South Access
Extra - total_boundings: {'x1': 2200.0, 'x2': 6600.0, 'y1': 2300.0, 'y2': 3900.0}
Extra - polygon: [[2200.0, 3900.0], [2200.0, 2300.0], [6600.0, 2300.0], [6600.0, 3900.0]]
Extra - asset_id: collision_camera_013
> Door to Gamma Arena & Transport to Metroid Caverns East; Heals? False
  * Layers: default
  * Wave Beam Door to Gamma Arena & Transport to Metroid Caverns East/Door to Gamma Arena South Access
  * Extra - actor_name: Door006
  * Extra - actor_type: doorpowerpower
  > Tunnel to Gamma Arena South
      All of the following:
          Morph Ball
          Any of the following:
              # Get Up
              Grapple Beam or Space Jump or Simple IBJ
              # Spider Boost
              Spider Boost (Intermediate) and Can Spider Boost
              # High Jump
              High Jump Boots and Super Jump (Intermediate)
  > Start Point
      Trivial

> Tunnel to Gamma Arena South; Heals? False
  * Layers: default
  * Tunnel to Gamma Arena South/Tunnel to Gamma Arena South Access
  > Door to Gamma Arena & Transport to Metroid Caverns East
      Morph Ball

> Start Point; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_Gamma_007B_Checkpoint
  > Door to Gamma Arena & Transport to Metroid Caverns East
      Trivial

----------------
Paraby Periphery
Extra - total_boundings: {'x1': 10600.0, 'x2': 15700.0, 'y1': 1900.0, 'y2': 3700.0}
Extra - polygon: [[15700.0, 1900.0], [15700.0, 3700.0], [10600.0, 3700.0], [10600.0, 1900.0]]
Extra - asset_id: collision_camera_014
> Pickup (Energy Tank); Heals? False
  * Layers: default
  * Pickup 75; Category? Major
  * Extra - actor_name: LE_Item_004
  * Extra - actor_type: item_energytank
  > Door to Alpha Arena Access
      Lay Any Bomb

> Door to Alpha Arena Access; Heals? False
  * Layers: default
  * Charge Beam Door to Alpha Arena Access/Door to Paraby Periphery
  * Extra - actor_name: Door009
  * Extra - actor_type: doorchargecharge
  > Pickup (Energy Tank)
      Lay Any Bomb
  > Door to Gamma Arena & Transport to Metroid Caverns East
      Any of the following:
          Climb Rooms Vertically (No High Jump)
          All of the following:
              # https://youtu.be/UiP-dMgejpQ
              High Jump Boots
              Any of the following:
                  Super Jump (Advanced) or Wall Jump (Intermediate)
                  Morph Ball and Unmorph Extend (Beginner)

> Door to Gamma Arena & Transport to Metroid Caverns East; Heals? False
  * Layers: default
  * Power Beam Door to Gamma Arena & Transport to Metroid Caverns East/Door to Paraby Periphery
  * Extra - actor_name: Door012
  * Extra - actor_type: doorpowerpower
  > Door to Alpha Arena Access
      Trivial

----------------
Fan Control
Extra - total_boundings: {'x1': 6300.0, 'x2': 7600.0, 'y1': 10320.400390625, 'y2': 11078.7998046875}
Extra - polygon: [[6300.0, 11078.7998046875], [6300.0, 10320.400390625], [7600.0, 10320.400390625], [7600.0, 11078.7998046875]]
Extra - asset_id: collision_camera_015
> Pickup (Super Missile Tank); Heals? False
  * Layers: default
  * Pickup 74; Category? Minor
  * Extra - actor_name: LE_Item_002
  * Extra - actor_type: item_supermissiletank
  > Door to Wallfire Watch
      Any of the following:
          Lay Any Bomb
          All of the following:
              Shoot Any Missile
              # Destroy Shoot Block
              Wave Beam or Precise Aiming (Intermediate)

> Door to Wallfire Watch; Heals? False
  * Layers: default
  * Super Missile Door to Wallfire Watch/Door to Fan Control
  * Extra - actor_name: Door004
  * Extra - actor_type: doorpowerpower
  > Pickup (Super Missile Tank)
      All of the following:
          Morph Ball
          Lay Power Bomb or Shoot Any Missile

----------------
Grapple Circuit
Extra - total_boundings: {'x1': 6700.0, 'x2': 9600.0, 'y1': 13200.0, 'y2': 15400.0}
Extra - polygon: [[6700.0, 14800.0], [6700.0, 13200.0], [9600.0, 13200.0], [9600.0, 15400.0], [7900.0, 15400.0], [7900.0, 14900.0], [7825.0, 14800.0]]
Extra - asset_id: collision_camera_017
> Tunnel to Transport to Factory Exterior East; Heals? False
  * Layers: default
  * Tunnel to Transport to Factory Exterior East/Tunnel to Grapple Circuit
  > Room Center
      Morph Ball

> Tunnel to Factory Intersection (Bottom); Heals? False
  * Layers: default
  * Tunnel with Bomb Block to Factory Intersection/Tunnel to Grapple Circuit (Bottom)
  > Room Center
      Morph Ball and After Area 3 (Factory Interior) - Grapple Circuit Grapple Block Right

> Tunnel to Factory Intersection (Top); Heals? False
  * Layers: default
  * Tunnel to Factory Intersection/Tunnel to Grapple Circuit (Top)
  > Event - Grapple Block Right
      Grapple Beam and Morph Ball and After Area 3 (Factory Interior) - Grapple Circuit Grapple Block Left

> Event - Grapple Block Left; Heals? False
  * Layers: default
  * Event Area 3 (Factory Interior) - Grapple Circuit Grapple Block Left
  > Room Center
      Trivial

> Event - Grapple Block Right; Heals? False
  * Layers: default
  * Event Area 3 (Factory Interior) - Grapple Circuit Grapple Block Right
  > Tunnel to Factory Intersection (Top)
      Morph Ball

> Room Center; Heals? False
  * Layers: default
  > Tunnel to Transport to Factory Exterior East
      All of the following:
          Morph Ball
          Any of the following:
              Single-wall Wall Jump (Beginner) or Super Jump (Intermediate) or Unmorph Extend (Beginner) or Wall Jump (Beginner) or Climb Rooms Vertically (High Jump)
              All of the following:
                  # Freeze Hornoad to reach tunnel
                  Ice Beam
                  Any of the following:
                      All of the following:
                          # Fully freeze
                          Stand on Frozen Enemy (Beginner)
                          Charge Beam or Freeze Enemy with Melee (Beginner)
                      # Use Phase Drift to extend freeze timer
                      Phase Drift and Stand on Frozen Enemy (Intermediate)
                      # Quickly jump off it while its temporarily frozen
                      Stand on Frozen Enemy (Advanced)
  > Tunnel to Factory Intersection (Bottom)
      After Area 3 (Factory Interior) - Grapple Circuit Grapple Block Right and Lay Any Bomb
  > Event - Grapple Block Left
      Grapple Beam

----------------
Factory Intersection
Extra - total_boundings: {'x1': 3500.0, 'x2': 6800.0, 'y1': 9400.0, 'y2': 15600.0}
Extra - polygon: [[3500.0, 15600.0], [3500.0, 9400.0], [6000.0, 9400.0], [6000.0, 13000.0], [6300.0, 13200.0], [6800.0, 13200.0], [6800.0, 15600.0]]
Extra - asset_id: collision_camera_018
> Pickup (Aeion Tank); Heals? False
  * Layers: default
  * Pickup 73; Category? Minor
  * Extra - actor_name: LE_Item_001
  * Extra - actor_type: item_senergytank
  > Tunnel to Grapple Circuit (Bottom)
      Lay Any Bomb

> Energy Recharge Station; Heals? True
  * Layers: default
  * Extra - actor_name: LE_Platform_EnergyCharge001
  * Extra - actor_type: weightactivatedplatform
  > Door to Transport to Factory Exterior East
      Any of the following:
          Single-wall Wall Jump (Beginner) or Wall Jump (Beginner) or Climb Rooms Vertically (No High Jump)
          High Jump Boots and Morph Ball and Super Jump (Intermediate) and Unmorph Extend (Intermediate)
  > Door to Ramulken Residence
      Trivial
  > Door to Dedicated Callisto Roost
      Morph Ball

> Door to Transport to Factory Exterior East; Heals? False
  * Layers: default
  * Power Beam Door to Transport to Factory Exterior East/Door to Factory Intersection
  * Extra - actor_name: Door001
  * Extra - actor_type: doorpowerpower
  > Energy Recharge Station
      Trivial
  > Tunnel to Grapple Circuit (Top)
      Morph Ball and After Area 3 (Factory Interior) - Grapple Circuit Grapple Block Left

> Door to Ramulken Residence; Heals? False
  * Layers: default
  * Power Beam Door to Ramulken Residence/Door to Factory Intersection
  * Extra - actor_name: Door003
  * Extra - actor_type: doorpowerpower
  > Energy Recharge Station
      Trivial

> Door to Dedicated Callisto Roost; Heals? False
  * Layers: default
  * Power Beam Door to Dedicated Callisto Roost/Door to Factory Intersection
  * Extra - actor_name: Door014
  * Extra - actor_type: doorpowerpower
  > Energy Recharge Station
      Morph Ball

> Tunnel to Grapple Circuit (Bottom); Heals? False
  * Layers: default
  * Tunnel with Bomb Block to Grapple Circuit/Tunnel to Factory Intersection (Bottom)
  > Pickup (Aeion Tank)
      Morph Ball

> Tunnel to Grapple Circuit (Top); Heals? False
  * Layers: default
  * Tunnel to Grapple Circuit/Tunnel to Factory Intersection (Top)
  > Door to Transport to Factory Exterior East
      Morph Ball

----------------
Factory Interior Teleporter
Extra - total_boundings: {'x1': 1300.0, 'x2': 3600.0, 'y1': 7000.0, 'y2': 7758.41015625}
Extra - polygon: [[1300.0, 7758.41015625], [1300.0, 7000.0], [3600.0, 7000.0], [3600.0, 7758.41015625]]
Extra - asset_id: collision_camera_019
> Teleporter; Heals? False; Default Node
  * Layers: default
  * Teleporter Network (Unlocked by After Area 3 (Factory Interior) - Teleporter Unlocked)
  * Extra - actor_name: LE_Platform_Teleporter_03_01
  * Extra - actor_type: weightactivatedplatform
  > Door to Factory Teleporter Access
      Trivial

> Door to Factory Teleporter Access; Heals? False
  * Layers: default
  * Charge Beam Door to Factory Teleporter Access/Door to Factory Interior Teleporter
  * Extra - actor_name: Door005
  * Extra - actor_type: doorchargecharge
  > Teleporter
      Trivial
  > Event - Teleporter Unlocked
      Trivial

> Event - Teleporter Unlocked; Heals? False
  * Layers: default
  * Event Area 3 (Factory Interior) - Teleporter Unlocked
  > Door to Factory Teleporter Access
      Trivial

----------------
Transport to Factory Exterior East
Extra - total_boundings: {'x1': 6700.0, 'x2': 8000.0, 'y1': 14841.900390625, 'y2': 15600.0}
Extra - polygon: [[6700.0, 15600.0], [6700.0, 14841.900390625], [8000.0, 14841.900390625], [8000.0, 15600.0]]
Extra - asset_id: collision_camera_021
> Elevator to Area 3 Factory Exterior; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Elevator to Factory Exterior/Elevator to Area 3 Factory Interior; Custom name: Factory Interior Elevator North
  * Extra - actor_name: LE_Platform_Elevator_FromArea03A
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_FromArea03A
  > Door to Factory Intersection
      Trivial
  > Tunnel to Grapple Circuit
      Morph Ball

> Door to Factory Intersection; Heals? False
  * Layers: default
  * Power Beam Door to Factory Intersection/Door to Transport to Factory Exterior East
  * Extra - actor_name: Door001
  * Extra - actor_type: doorpowerpower
  > Elevator to Area 3 Factory Exterior
      Trivial

> Tunnel to Grapple Circuit; Heals? False
  * Layers: default
  * Tunnel to Grapple Circuit/Tunnel to Transport to Factory Exterior East
  > Elevator to Area 3 Factory Exterior
      Morph Ball

----------------
Alpha Arena Access
Extra - total_boundings: {'x1': 15600.0, 'x2': 21700.0, 'y1': 1700.0, 'y2': 5800.0}
Extra - polygon: [[18050.0, 5800.0], [18050.0, 3800.0], [15600.0, 3700.0], [15600.0, 1700.0], [21700.0, 1700.0], [21700.0, 5800.0]]
Extra - asset_id: collision_camera_022
> Door to Paraby Periphery; Heals? False
  * Layers: default
  * Charge Beam Door to Paraby Periphery/Door to Alpha Arena Access
  * Extra - actor_name: Door009
  * Extra - actor_type: doorchargecharge
  > Next to Lava Pits
      All of the following:
          Varia Suit
          Any of the following:
              Gravity Suit
              # Spider Boost
              Power Bomb ≥ 2 and Spider Boost (Intermediate) and Can Spider Boost
              All of the following:
                  # Intended Path
                  Use Spider Ball
                  Grapple Beam or Space Jump

> Door to Alpha Arena; Heals? False
  * Layers: default
  * Power Beam Door to Alpha Arena/Door to Alpha Arena Access
  * Extra - actor_name: Door013
  * Extra - actor_type: doorpowerpower
  > Start Point
      Varia Suit
  > Above Lava Pits
      All of the following:
          Morph Ball and Varia Suit
          Any of the following:
              Climb Rooms Vertically (No High Jump)
              All of the following:
                  High Jump Boots
                  Super Jump (Advanced) or Unmorph Extend (Beginner)

> Next to Lava Pits; Heals? False
  * Layers: default
  > Door to Paraby Periphery
      All of the following:
          Varia Suit
          Any of the following:
              Gravity Suit
              # Spider Boost
              Power Bomb ≥ 2 and Spider Boost (Intermediate) and Can Spider Boost
              All of the following:
                  # Intended Path
                  Use Spider Ball
                  Grapple Beam or Space Jump
  > Above Lava Pits
      All of the following:
          Varia Suit
          Any of the following:
              Single-wall Wall Jump (Beginner) or Super Jump (Intermediate) or Wall Jump (Beginner) or Climb Rooms Vertically (High Jump)
              # UE:
              Morph Ball and Unmorph Extend (Advanced)

> Start Point; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_SG_Alpha_001
  > Door to Alpha Arena
      Varia Suit

> Above Lava Pits; Heals? False
  * Layers: default
  > Door to Alpha Arena
      All of the following:
          Morph Ball and Varia Suit
          Any of the following:
              Grapple Beam or Space Jump or Simple IBJ
              Spider Boost (Intermediate) and Can Spider Boost
              # Damage Boost off the spike: https://youtu.be/M9CyPEmsFEA
              Mid-Air Morph (Intermediate) and Damage Boost (Advanced)
              All of the following:
                  # Freeze Gullugg: https://youtu.be/vzoAQD13e6k
                  Ice Beam and Stand on Frozen Enemy (Intermediate)
                  Charge Beam or Freeze Enemy with Melee (Intermediate)
  > Next to Lava Pits
      Varia Suit

----------------
Gamma Arena & Transport to Metroid Caverns East
Extra - total_boundings: {'x1': 6500.0, 'x2': 10700.0, 'y1': 2100.0, 'y2': 5600.0}
Extra - polygon: [[6500.0, 5600.0], [6500.0, 2100.0], [10700.0, 2100.0], [10700.0, 3800.0], [10600.0, 3800.0], [10600.0, 5600.0]]
Extra - asset_id: collision_camera_023
Hint Features - Elevator, Gamma Metroid
> Ammo Recharge Station; Heals? False
  * Layers: default
  * Extra - actor_name: LE_Platform_AmmoCharge001
  * Extra - actor_type: weightactivatedplatform
  > Door to Gamma Arena South Access
      Trivial
  > Door to Paraby Periphery
      Trivial

> Elevator to Area 3 Metroid Caverns; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Elevator to Transport to Factory Interior South/Elevator to Area 3 Factory Interior; Custom name: Factory Interior Elevator South
  * Extra - actor_name: LE_Platform_Elevator_FromArea03B
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_FromArea03B
  > Door to Gamma Arena South Access
      Morph Ball and After Area 3 (Factory Interior) - Gamma Arena & Transport to Metroid Caverns East Grapple Block
  > Event - Grapple Block
      Grapple Beam

> Save Station; Heals? False; Spawn Point
  * Layers: default
  * Extra - actor_name: LE_Platform_SaveStation
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_SaveStation
  > Door to Gamma Arena South Access
      Morph Ball
  > Tunnel to Gamma Arena Center Access (Bottom)
      All of the following:
          Morph Ball
          Single-wall Wall Jump (Beginner) or Super Jump (Intermediate) or Unmorph Extend (Beginner) or Climb Rooms Vertically (High Jump)
  > Inside Arena
      Morph Ball and Climb Rooms Vertically (No High Jump)

> Door to Gamma Arena South Access; Heals? False
  * Layers: default
  * Wave Beam Door to Gamma Arena South Access/Door to Gamma Arena & Transport to Metroid Caverns East
  * Extra - actor_name: Door006
  * Extra - actor_type: doorpowerpower
  > Ammo Recharge Station
      Any of the following:
          Grapple Beam or Gravity Suit or Space Jump
          # Spider Boost
          Spider Boost (Intermediate) and Can Spider Boost
          # Underwater Bomb Jump: https://www.youtube.com/watch?v=vF1NJPSiTRE
          Underwater Bomb Jump (Beginner) and Lay Bomb
          High Jump Boots and Super Jump (Advanced)
  > Elevator to Area 3 Metroid Caverns
      Morph Ball and After Area 3 (Factory Interior) - Gamma Arena & Transport to Metroid Caverns East Grapple Block
  > Save Station
      Morph Ball
  > Start Point
      Trivial

> Door to Paraby Periphery; Heals? False
  * Layers: default
  * Power Beam Door to Paraby Periphery/Door to Gamma Arena & Transport to Metroid Caverns East
  * Extra - actor_name: Door012
  * Extra - actor_type: doorpowerpower
  > Ammo Recharge Station
      Trivial

> Tunnel to Gamma Arena Center Access (Bottom); Heals? False
  * Layers: default
  * Tunnel to Gamma Arena Center Access/Tunnel to Gamma Arena & Transport to Metroid Caverns East (Bottom)
  > Save Station
      Morph Ball

> Event - Grapple Block; Heals? False
  * Layers: default
  * Event Area 3 (Factory Interior) - Gamma Arena & Transport to Metroid Caverns East Grapple Block
  > Elevator to Area 3 Metroid Caverns
      Trivial

> Tunnel to Gamma Arena Center Access (Top); Heals? False
  * Layers: default
  * Tunnel to Gamma Arena Center Access/Tunnel to Gamma Arena & Transport to Metroid Caverns East (Top)
  > Inside Arena
      Morph Ball

> Event - Gamma Metroid; Heals? False
  * Layers: default
  * Event Area 3 (Factory Interior) - Gamma Metroid Upper
  > Pickup (DNA)
      Trivial

> Inside Arena; Heals? False
  * Layers: default
  * Extra - start_point_actor_name: ST_Gamma_006_Checkpoint
  > Save Station
      All of the following:
          Morph Ball
          Any of the following:
              Grapple Beam or Space Jump or Simple IBJ
              # Spider Boost
              Spider Boost (Advanced) and Can Spider Boost
              # Jumpless Single Wall Jump: https://youtu.be/RALmFmf_GhM
              Single-wall Wall Jump (Intermediate) and Unmorph Extend (Advanced)
              All of the following:
                  # High Jump
                  High Jump Boots
                  Single-wall Wall Jump (Beginner) or Super Jump (Intermediate) or Unmorph Extend (Beginner)
  > Tunnel to Gamma Arena Center Access (Top)
      All of the following:
          Morph Ball
          Any of the following:
              Grapple Beam or Space Jump or Simple IBJ
              # Spider Boost
              Spider Boost (Advanced) and Can Spider Boost
              # Jumpless Single Wall Jump: https://youtu.be/RALmFmf_GhM
              Single-wall Wall Jump (Intermediate) and Unmorph Extend (Advanced)
              All of the following:
                  # High Jump
                  High Jump Boots
                  Single-wall Wall Jump (Beginner) or Super Jump (Intermediate) or Unmorph Extend (Beginner)
  > Event - Gamma Metroid
      After Area 3 (Factory Interior) - Gamma Metroid Upper Awakened and Defeat Gamma Metroid

> Start Point; Heals? False; Spawn Point
  * Layers: default
  * Extra - start_point_actor_name: ST_SG_Gamma_007
  > Door to Gamma Arena South Access
      Trivial

> Pickup (DNA); Heals? False
  * Layers: default
  * Pickup 195; Category? Minor
  * Extra - pickup_type: metroid
  * Extra - spawngroup: SG_Gamma_006
  > Inside Arena
      Trivial

----------------
Ramulken Residence
Extra - total_boundings: {'x1': 5900.0, 'x2': 7600.0, 'y1': 7600.0, 'y2': 10100.0}
Extra - polygon: [[5900.0, 10100.0], [5900.0, 7600.0], [7600.0, 7600.0], [7600.0, 10100.0]]
Extra - asset_id: collision_camera_024
> Door to Factory Intersection; Heals? False
  * Layers: default
  * Power Beam Door to Factory Intersection/Door to Ramulken Residence
  * Extra - actor_name: Door003
  * Extra - actor_type: doorpowerpower
  > Door to Wallfire Watch
      Trivial

> Door to Wallfire Watch; Heals? False
  * Layers: default
  * Power Beam Door to Wallfire Watch/Door to Ramulken Residence
  * Extra - actor_name: Door010
  * Extra - actor_type: doorpowerpower
  > Door to Factory Intersection
      Single-wall Wall Jump (Intermediate) or Wall Jump (Intermediate) or Climb Rooms Vertically (No High Jump)

----------------
Wallfire Watch
Extra - total_boundings: {'x1': 6500.0, 'x2': 9300.0, 'y1': 6100.0, 'y2': 11000.0}
Extra - polygon: [[7500.0, 11000.0], [7500.0, 6859.31005859375], [6500.0, 6859.31005859375], [6500.0, 6100.0], [9300.0, 6100.0], [9300.0, 11000.0]]
Extra - asset_id: collision_camera_025
> Door to Fan Control; Heals? False
  * Layers: default
  * Super Missile Door to Fan Control/Door to Wallfire Watch
  * Extra - actor_name: Door004
  * Extra - actor_type: doorpowerpower
  > Door to Ramulken Residence
      Morph Ball

> Door to Ramulken Residence; Heals? False
  * Layers: default
  * Power Beam Door to Ramulken Residence/Door to Wallfire Watch
  * Extra - actor_name: Door010
  * Extra - actor_type: doorpowerpower
  > Door to Fan Control
      All of the following:
          Any of the following:
              # Deal with the Wallfires
              Lightning Armor or Dodge Enemies (Intermediate) or Defeat Weak Enemies
              Phase Drift and Dodge Enemies (Beginner)
          Any of the following:
              # Climbing the room
              Spider Boost (Intermediate) and Can Spider Boost
              All of the following:
                  Morph Ball
                  Any of the following:
                      Space Jump or Simple IBJ
                      # Freeze Ramulken and Gullugg: https://youtu.be/RyHEb6OY2sM
                      Ice Beam and Freeze Enemy with Melee (Intermediate) and Stand on Frozen Enemy (Intermediate)
                      All of the following:
                          # High Jump
                          High Jump Boots
                          Single-wall Wall Jump (Beginner) or Super Jump (Intermediate) or Unmorph Extend (Intermediate)
                      # Super Jump+Single Wall Jump
                      Single-wall Wall Jump (Intermediate) and Super Jump (Advanced)
  > Door to Gamma Arena Center Access
      Trivial

> Door to Gamma Arena Center Access; Heals? False
  * Layers: default
  * Power Beam Door to Gamma Arena Center Access/Door to Wallfire Watch
  * Extra - actor_name: Door011
  * Extra - actor_type: doorpowerpower
  > Door to Ramulken Residence
      Trivial

----------------
Alpha Arena
Extra - total_boundings: {'x1': 10800.0, 'x2': 18150.0, 'y1': 4200.0, 'y2': 5400.0}
Extra - polygon: [[18150.0, 4400.0], [18150.0, 5400.0], [10800.0, 5400.0], [10800.0, 4200.0], [12100.0, 4200.0], [13000.0, 4400.0]]
Extra - asset_id: collision_camera_026
Hint Features - Heated Room
> Door to Alpha Arena Access; Heals? False
  * Layers: default
  * Power Beam Door to Alpha Arena Access/Door to Alpha Arena
  * Extra - actor_name: Door013
  * Extra - actor_type: doorpowerpower
  > Start Point
      Varia Suit

> Pickup (Super Missile Tank); Heals? False
  * Layers: default
  * Pickup 77; Category? Minor
  * Extra - actor_name: HiddenPowerup001
  * Extra - actor_type: item_supermissiletank
  > Start Point
      Gravity Suit and Varia Suit

> Event - Alpha Metroid; Heals? False
  * Layers: default
  * Event Area 3 (Factory Interior) - Alpha Metroid
  > Pickup (DNA)
      Trivial

> Start Point; Heals? False; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_Alpha_001_Checkpoint
  > Door to Alpha Arena Access
      Varia Suit
  > Pickup (Super Missile Tank)
      All of the following:
          Grapple Beam and Gravity Suit and Super Missile and Varia Suit
          Any of the following:
              # Get up
              High Jump Boots or Space Jump or Simple IBJ
              Spider Boost (Intermediate) and Can Spider Boost
  > Event - Alpha Metroid
      Varia Suit and Defeat Alpha Metroid

> Pickup (DNA); Heals? False
  * Layers: default
  * Pickup 184; Category? Minor
  * Hint Features - Alpha Metroid
  * Extra - pickup_type: metroid
  * Extra - spawngroup: SG_Alpha_001
  > Start Point
      Trivial

----------------
Gamma Arena South
Extra - total_boundings: {'x1': -2000.0, 'x2': 2800.0, 'y1': 2000.0, 'y2': 3800.0}
Extra - polygon: [[-2000.0, 3800.0], [-2000.0, 2000.0], [2800.0, 2000.0], [2800.0, 3800.0]]
Extra - asset_id: collision_camera_027
Hint Features - Gamma Metroid
> Door to Security Site; Heals? False
  * Layers: default
  * Power Bomb Door to Security Site/Door to Gamma Arena South
  * Extra - actor_name: Door007
  * Extra - actor_type: doorpowerpower
  > Room Center
      Trivial

> Tunnel to Gamma Arena South Access; Heals? False
  * Layers: default
  * Tunnel to Gamma Arena South Access/Tunnel to Gamma Arena South
  > Room Center
      Morph Ball

> Event - Gamma Metroid; Heals? False
  * Layers: default
  * Event Area 3 (Factory Interior) - Gamma Metroid Lower
  > Pickup (DNA)
      Trivial

> Room Center; Heals? False; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_Gamma_007A_Checkpoint
  > Door to Security Site
      Any of the following:
          Single-wall Wall Jump (Beginner) or Super Jump (Intermediate) or Climb Rooms Vertically (High Jump)
          # UE:
          Morph Ball and Unmorph Extend (Beginner)
  > Tunnel to Gamma Arena South Access
      All of the following:
          Morph Ball
          Any of the following:
              # Get up
              Grapple Beam or Space Jump or Simple IBJ
              # Spider Boost
              Spider Boost (Intermediate) and Can Spider Boost
              # High Jump
              High Jump Boots and Super Jump (Intermediate) and Unmorph Extend (Intermediate)
  > Event - Gamma Metroid
      Defeat Gamma Metroid

> Pickup (DNA); Heals? False
  * Layers: default
  * Pickup 196; Category? Minor
  * Extra - pickup_type: metroid
  * Extra - spawngroup: SG_Gamma_007_A
  > Room Center
      Trivial

----------------
Dedicated Callisto Roost
Extra - total_boundings: {'x1': 2300.0, 'x2': 3600.0, 'y1': 8400.0, 'y2': 10900.0}
Extra - polygon: [[2300.0, 10900.0], [2300.0, 8400.0], [3600.0, 8400.0], [3600.0, 10900.0]]
Extra - asset_id: collision_camera_028
> Door to Factory Intersection; Heals? False
  * Layers: default
  * Power Beam Door to Factory Intersection/Door to Dedicated Callisto Roost
  * Extra - actor_name: Door014
  * Extra - actor_type: doorpowerpower
  > Door to Factory Teleporter Access
      Trivial

> Door to Factory Teleporter Access; Heals? False
  * Layers: default
  * Power Beam Door to Factory Teleporter Access/Door to Dedicated Callisto Roost
  * Extra - actor_name: Door015
  * Extra - actor_type: doorpowerpower
  > Door to Factory Intersection
      Single-wall Wall Jump (Intermediate) or Wall Jump (Beginner) or Climb Rooms Vertically (No High Jump)

----------------
Factory Teleporter Access
Extra - total_boundings: {'x1': 3500.0, 'x2': 5900.0, 'y1': 6900.0, 'y2': 9400.0}
Extra - polygon: [[3500.0, 9400.0], [3500.0, 6900.0], [5900.0, 6900.0], [5900.0, 9400.0]]
Extra - asset_id: collision_camera_029
> Door to Factory Interior Teleporter; Heals? False
  * Layers: default
  * Charge Beam Door to Factory Interior Teleporter/Door to Factory Teleporter Access
  * Extra - actor_name: Door005
  * Extra - actor_type: doorchargecharge
  > Door to Dedicated Callisto Roost
      Any of the following:
          # TODo: revisit the IBJ due to water
          Single-wall Wall Jump (Intermediate) or Climb Rooms Vertically (No High Jump)
          High Jump Boots and Wall Jump (Beginner)

> Door to Dedicated Callisto Roost; Heals? False
  * Layers: default
  * Power Beam Door to Dedicated Callisto Roost/Door to Factory Teleporter Access
  * Extra - actor_name: Door015
  * Extra - actor_type: doorpowerpower
  > Door to Factory Interior Teleporter
      Trivial

----------------
Gamma Arena Center Access
Extra - total_boundings: {'x1': 5000.0, 'x2': 6600.0, 'y1': 4000.0, 'y2': 6700.0}
Extra - polygon: [[5000.0, 6700.0], [5000.0, 4000.0], [6600.0, 4000.0], [6600.0, 6700.0]]
Extra - asset_id: collision_camera_030
> Door to Wallfire Watch; Heals? False
  * Layers: default
  * Power Beam Door to Wallfire Watch/Door to Gamma Arena Center Access
  * Extra - actor_name: Door011
  * Extra - actor_type: doorpowerpower
  > Tunnel to Gamma Arena & Transport to Metroid Caverns East (Top)
      Morph Ball
  > Start Point
      Trivial
  > Event - Gamma Awakened (From Door)
      Knowledge (Intermediate) and Lay Power Bomb

> Tunnel to Gamma Arena & Transport to Metroid Caverns East (Bottom); Heals? False
  * Layers: default
  * Tunnel to Gamma Arena & Transport to Metroid Caverns East/Tunnel to Gamma Arena Center Access (Bottom)
  > Event - Gamma Awakened (From Tunnel)
      All of the following:
          Morph Ball
          Any of the following:
              # Get up
              Climb Rooms Vertically (High Jump)
              # Jump from the ledge: https://youtu.be/UiP-dMgejpQ
              Movement (Intermediate)
          Any of the following:
              # Go through Vines
              Lightning Armor or Lay Any Bomb
              # Damage Boost
              Hazard Runs (Beginner) and Hazard Damage ≥ 40

> Tunnel to Gamma Arena & Transport to Metroid Caverns East (Top); Heals? False
  * Layers: default
  * Tunnel to Gamma Arena & Transport to Metroid Caverns East/Tunnel to Gamma Arena Center Access (Top)
  > Door to Wallfire Watch
      Morph Ball

> Event - Gamma Awakened (From Tunnel); Heals? False
  * Layers: default
  * Event Area 3 (Factory Interior) - Gamma Metroid Upper Awakened
  > Tunnel to Gamma Arena & Transport to Metroid Caverns East (Bottom)
      All of the following:
          Morph Ball
          All of the following:
              # Go through Crumble blocks and go backwards without getting locked
              Movement (Advanced)
              Any of the following:
                  # Go through Vines
                  Lightning Armor or Lay Any Bomb
                  # Damage Boost
                  Hazard Runs (Beginner) and Hazard Damage ≥ 40
  > Tunnel to Gamma Arena & Transport to Metroid Caverns East (Top)
      Lay Any Bomb

> Start Point; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_SG_Gamma_006
  > Door to Wallfire Watch
      Trivial

> Event - Gamma Awakened (From Door); Heals? False
  * Layers: default
  * Event Area 3 (Factory Interior) - Gamma Metroid Upper Awakened
  > Door to Wallfire Watch
      Trivial

